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2.4
particle I/O is better handled now. The trick is to write using many processes, but not too many.
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2.3
we now have two versions of the DNS code both work with particles, but the new one has no sampling functionality yet
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2.2
New field-class based solver should now be preferred. I/O is done through checkpoints in HDF5, FFTW with threads is used, and all our tests say the new code scales quite nicely.
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2.1
Save 0 slices in statistics instead of 0,0 lines. Now we can make movies.
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2.0
Add new fluid solver. NSVorticityEquation uses HDF5 for files, and it uses the new field/kspace classes, which means we can separate backend development from other tasks more cleanly.
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1.7
Add new cpp classes New classes are "field_layout", meant to make "field_descriptor" obsolete, then "kspace" and "field", meant to better encompass a lot of the functionality from "fluid_solver_base", plus fft transforms (i.e. functionality from "fluid_solver"). In the future, I mean for these classes to be used when coding new PDEs.