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Move the transparency shaders to the NOMADVRLib library to enable their
use in other platforms. Code is not OpenGL ES ready yet.
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- NOMADVRLib/CompileGLShader.h 5 additions, 0 deletionsNOMADVRLib/CompileGLShader.h
- NOMADVRLib/ConfigFile.cpp 3 additions, 3 deletionsNOMADVRLib/ConfigFile.cpp
- NOMADVRLib/IsoShaders.cpp 60 additions, 0 deletionsNOMADVRLib/IsoShaders.cpp
- NOMADVRLib/IsoShaders.h 2 additions, 0 deletionsNOMADVRLib/IsoShaders.h
- NOMADVRLib/IsosurfacesGL.cpp 81 additions, 7 deletionsNOMADVRLib/IsosurfacesGL.cpp
- NOMADVRLib/IsosurfacesGL.h 5 additions, 2 deletionsNOMADVRLib/IsosurfacesGL.h
- NOMADVRLib/MyGL.h 3 additions, 0 deletionsNOMADVRLib/MyGL.h
- NOMADVRLib/TessShaders.h 0 additions, 5 deletionsNOMADVRLib/TessShaders.h
- NOMADVRLib/atoms.cpp 4 additions, 4 deletionsNOMADVRLib/atoms.cpp
- OpenVR/TimestepData/hellovr_opengl.vcxproj 1 addition, 0 deletionsOpenVR/TimestepData/hellovr_opengl.vcxproj
- OpenVR/TimestepData/hellovr_opengl_main.cpp 9 additions, 118 deletionsOpenVR/TimestepData/hellovr_opengl_main.cpp
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