diff --git a/NOMADVRLib/TessShaders.cpp b/NOMADVRLib/TessShaders.cpp index cabc18b4ef466b24aea6f8eb6506ab82bfa1cf59..fce3c4d6e778dc19b4090ae6587b2c1c3dd93bf9 100644 --- a/NOMADVRLib/TessShaders.cpp +++ b/NOMADVRLib/TessShaders.cpp @@ -13,7 +13,7 @@ const char * const AtomShaders [] = { #if defined(WIN32) || defined(CAVE) "#version 410\n" #else -"#version 310 es\n" +"#version 300 es\n" #endif "uniform sampler2D atomData;\n" "layout(location = 0) in vec3 center;\n" @@ -33,7 +33,7 @@ const char * const AtomShaders [] = { #if defined(WIN32) || defined(CAVE) "#version 410 core\n" #else -"#version 310 es\n" +"#version 300 es\n" #endif "in lowp vec4 color;\n" // "in highp vec3 vertex;" @@ -90,7 +90,7 @@ const char * const AtomShadersNoTess [] = { #if defined(WIN32) || defined(CAVE) "#version 410\n" #else -"#version 310 es\n" +"#version 300 es\n" #endif "uniform sampler2D atomData;\n" "uniform mat4 matrix;\n" @@ -114,7 +114,7 @@ const char * const AtomShadersNoTess [] = { #if defined(WIN32) || defined(CAVE) "#version 410 core\n" #else -"#version 310 es\n" +"#version 300 es\n" #endif "in lowp vec4 color;\n" "in highp vec3 vertex;"