TexturedShaders.cpp 1.27 KB
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/*
# Copyright 2016-2018 The NOMAD Developers Group
 #
 # Licensed under the Apache License, Version 2.0 (the "License");
 # you may not use this file except in compliance with the License.
 # You may obtain a copy of the License at
 #
 #     http://www.apache.org/licenses/LICENSE-2.0
 #
 # Unless required by applicable law or agreed to in writing, software
 # distributed under the License is distributed on an "AS IS" BASIS,
 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 # See the License for the specific language governing permissions and
 # limitations under the License.
*/

#include "TexturedShaders.h"

const char * const TexturedShaders [] = {

		"render model",

		// vertex shader
		"#version 410\n"
		"uniform mat4 matrix;\n"
		"layout(location = 0) in vec4 position;\n"
		"layout(location = 1) in vec3 v3NormalIn;\n"
		"layout(location = 2) in vec2 v2TexCoordsIn;\n"
		"out vec2 v2TexCoord;\n"
		"void main()\n"
		"{\n"
		"	v2TexCoord = v2TexCoordsIn;\n"
		"	gl_Position = matrix * vec4(position.xyz, 1);\n"
		"}\n",

		//fragment shader
		"#version 410 core\n"
		"uniform sampler2D diffuse;\n"
		"in vec2 v2TexCoord;\n"
		"out vec4 outputColor;\n"
		"void main()\n"
		"{\n"
		"   outputColor = texture( diffuse, v2TexCoord);\n"
		"}\n",
	nullptr
	};