intGPUAlgo;//GPU Algorithm to use, 0: parallelize over maps, 1: as 0 but work split in multiple kernels (better), 2: also parallelize over shifts (best)
intGPUAlgo;//GPU Algorithm to use, 0: parallelize over maps, 1: as 0 but work split in multiple kernels (better), 2: also parallelize over shifts (best)
intGPUAsync;//Run GPU Asynchronously, do the convolutions on the host in parallel.
intGPUAsync;//Run GPU Asynchronously, do the convolutions on the host in parallel.